Halo Reach for Xbox 360


Role: Developer
As one of Xbox’s flagship franchises, this was an ambitious Silverlight project which contained a live video feed displaying a two-story robot that was essentially controlled by the site's user. There was a predefined set of 120,000 points in 3D space that would correlate to a 2-dimensional monument comprised of light points that would create a silhouette of the game characters. The site enabled the user to log into Facebook and use their profile to choose a point of light that would be dedicated to them. The user’s point would be put into a queue and they could watch the point be created in real-time. My contribution included a video player, character sections, and animations. We received a FWA.